* * * Call for Short Chapter * * * Handbook * * * Call for Short Chapter * * *
Pixels Collection |
Title: "Emerging Software for Interactive Interfaces, Database, Computer Graphics and Animation: Pixels and the New Excellence in Communicability, Cloud Computing and Augmented Reality"
Editor: Francisco V. C. Ficarra
Co-editors: Andreas Kratky (Los Angeles, USA), Jacqueline Alma (Vancouver, Canada) and Miguel C. Ficarra (Italy and Spain)
Editorial Assistants: Emma Nicol (Glasgow, UK) and Mary Brie (La Valletta, Malta)
Important Dates
• Chapter Proposal Submission Deadline: still open
• Proposal Acceptance Due Date: still open
• Full Chapter Submission Deadline: still open
• Planned Publishing Date: May/June 2012
Computer graphics and computer animation along with text, audio and video have been key in the momentum of the Internet phenomenon of the 20th century. In the new millennium they have been the main means of drawing the attention of the users to the screens of a great variety of devices of classical computing.
There are millions of users who decide to purchase computer equipment because of the images that they can see on the screens. These images gain in quality thanks to their generation from scratch and thanks also to myriad techniques, methods, algorithms, etc. related to graphic computing down to the access to the information stored in the database, such as decompressed files with multimedia information available via the interaction of the user through the various peripherals.
Virtual images are generated in 2D and/or 3D, thanks to democratization of the pixels in 1990 – 2000. Users are now capable of generating images in movement for 3D starting from photographs with digital cameras or the commercial applications to generate films with computer animations.
In this whole productive process, whether it is at a personal or an industrial level the cost factor is always present, in the equation of maximum quality in the least possible time. To reach that goal it is necessary to resort to several quality attributes that have an influence from the design stage right until the programming of the applications used in the context of graphic informatics. More ...
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Informatics and Emerging Excellence in Education Collection |
Title: "Computer Engineering and Innovations in Education for Virtual Learning Environments, Intelligent Systems and Communicability: Multimedia Mobile Technologies, Experiences in Research and Quality Educational Trends"
Editor: Francisco V. C. Ficarra
Co-editors: Andreas Kratky (USA), Kim Veltman (Netherlands) and Miguel C. Ficarra (Italy and Spain)
Editorial Assistants: Mary Brie (Malta) and Jacqueline Alma (Canada)
Important Dates
• Chapter Proposal Submission Deadline: still open
• Proposal Acceptance Due Date: still open
• Full Chapter Submission New Deadline: Monday, 15th June 2012
• Planned Publishing Date: June 2012
Currently in some college computer science teaching centres the use of the expression “educational excellence” has been intensified. These two words may really represent a high level or rather simply be a commercial or marketing catchphrase to attract the attention of future students in the context of the new technologies.
However, in order to reach that educational excellence inside the Information and Communication Technologies and in particular in computer science and multimedia, it is necessary to count on a series of prerequisites which go beyond the aspect of putting the latest technologies in the commercial market at the disposal of the students. In this sense there are many examples where the creative and original developments, many times without any kind of economic, public or private subsidies, surpass the educational excellence which the campaigns of educational marketing sell in the on-line and off-line supports.
The current work is intended to be a union of all those people who daily work and/or develop new technologies, interactive multimedia systems, digital contents, etc., using unprecedented and innovative aspects in the teaching and learning processes, inside and outside the classrooms. That is, an intersection of computer science, telecommunications, educational sciences, pedagogy, social psychology, among other fields of the formal and factual sciences. Simultaneously, another of the main goals is to present those scientific works which are a compass in time, for all the agents who participate in the educational process and irrespective of the technological resources which are at their disposal.
All these aspects also serve to boost the horizontal and democratic level of access to international education through the new technologies, in the current era of the expansion of communicability, tending to wipe out the digital gaps stemming from financial reasons or the misuse of the social networks. More ...
* * * In Stamp & Controls * * *
Human-Computer Interaction Collection |
Title: "New Horizons in Creative Open Software, Multimedia, Human Factors and Software Engineering"
Editor: Francisco V. C. Ficarra
Co-editors: Kim Veltman (Netherlands), Miguel C. Ficarra (Italy and Spain), and Andreas Kratky (USA)
Editorial Assistants: Emma Nicol (UK) and Mary Brie (Malta)
Welcome to Blue Herons Editions!
The origin of this publishing project is to be found in the Canadian lands, where nature presents itself generous in many places of its wide geography. More...
Education, Communicability, Design, Computer Science, HCI, Computer Graphics and Computer Animation:
We focus on education and new technologies with 30 years long experience. More...
Literature and Journalism:
Intersection between universal literature, local new journalism (true stories), sociology and legal immunity. Two collections:
- Casoncelli Bergamaschi
It is a typical bergamasque dough filled with meat, similar to the raviolis. More...
- Menjar Blanc & Black
It is a typical sweet of the Catalan coast and the Balearic Islands. More...
Others New Releases:
See all others new releases in books, CD, DVD, etc. More ...
Call for Papers: ADNTIIC 2012 :: HCITOCH 2012 :: SETECEC 2012 :: CCGIDIS 2012






